Name:
Amy Franceschini
Age:
(do i have to disclose? born 1970. hows that :) )
Location:
San Franciso, palo alto
URL/s:
www.futurefarmers.com, www.nutrishnia.org,
www.communiculture.org,
www.desktoppatterns.com,
www.atlasmagazine.com
Could you tell us a little about Future Farmers: what you do, who you
all are, etc...:
Futurefarmers has become a complex weave of fine fibres, none of which
ever are completely connected, but create a mesh landscape of overlapping
paths. Futurefarmers started as an alias for me in 1995. I had been
designing Atlas
magazine , and got a bit of stage fright when started getting recognition.
I didn't start designing Atlas with thoughts of getting any attention,
and when it did, i think it took us all by surprise (myself and my partners
Michael Macrone, and Olivier Laude). Everytime i designed a new issue,
i felt more and more pressure to "out do" myself. This is
not a bad quality, but it can be quite paralyzing. Anyway. I started
futurefarmers as a back door area to do weird experiments for myself.
it was not intended for any audience really. It was really un-self conscious.
I was interested in the future of agriculture at the time and was posting
facts i was learning in my research and the research of others. Futurefarmers
started to gain attention via Atlas, and the trouble all began again.
I now hide under other alias'. Our first major client was in collaboration
with Atlas. We worked with Lucasfilm doing most of the Episode 1 web
presence. At that time i also started an artist in residence program.
The first resident was sascha merg (www.sas21.de). He came and worked
with me for 6 months.During that time we started Nutrishnia and published
a cdrom together with Airking. Futurefarmers is a natural system it
is always changing and flowing with whatever is happening. At the moment
Josh On and I are the foundation here in San Francisco, but we work
closely with Sascha Merg (programmer/
collaborator) in hamburg, Michael Swaine/Corrugated Yam (inventor, fabricator),
and Richard Mortimer Humphrey (electronics, programming, junkyard aquisition
agent).
Futurefarmers has always been seen as a leader in the underground
design scene even though it is a company and has worked for some major
corporations, how and why do you think you have kept this underground
following?
That is a funny question. I think keeping Futurefarmers small has probably
saved us. It is not easy to stay small. Several times we could have
easily turned into 15-20 people, but then all we would have been doing
is management. I think we have really made an effort to staying true
to our love for making things. I think our work may draw attention because
it is not always clear what is going on. I hope that our work can transcend
people to some place they have not been before. i don't know if we succeed,
but we try. I hope to make people laugh. Maybe one thing that has kept
us "underground" (i feel funny saying that) is that none of
us come from a "design" background. most everyone i have worked
with would rather look at mud than graphic design. hmm... I mean...i
guess they really are the same.
Do you find your corporate work enjoyable, or do you
think you can only truly enjoy making personal designs:
of course i enjoy making person projects over doing corporate work,
but i have a very anal side that enjoys solving problems and designing
systems. sometimes it is easier to be organized for other people and
i always learn something from clients that i can apply to my personal
style or concepts. Renny Pritikin, curator at Yerba Buena Center for
the Arts, San Francisco once wrote this: "Amy Franceschini is a
new media artist, and founder of Futurefarmers. Since 1994, she has
co-founded, Atlas (www.atlasmagazine.com), an online magazine, and produced
several online projects both commercial and non-commercial. Amy's work
is if not the first, is in the vanguard of taking the internet to the
next step. She makes amazing, hilarious, clever, intelligent use of
that entire new medium not to generate stock options but rather to stock
up on weapons with which to critique the social and ecological implications
of the very technological capitalism in which it participates and from
which it emerges. Within the next 5 years Amy intends to be living on
an alternative, communal farm and working remotely, thus the name of
her company:Futurefarmers:cultivating your conscience.
-Renny Pritikin, Chief Curator, Yerba Buena Center for the Arts
Future Farmers has a unique visual style, do you see this changing at
all or will you continue to push the current look:
I am very tired of "looks". when i see a very simple design
or lots of open space, i am usually relieved. Maybe it parallels my
current state of mind living in the city. I yearn to be in the country
and surrounded by empty rolling hills. i visit a small town north of
San Francisco often to retreat, and when i see
an open field i feel much the same as when i see a page an almost blank
page in a magazine. i try to change my style, but it is hard to move
on. I am doing alot of physical artwork these days and reading. I think
the physical work is
influencing how i think about web design. i am designing a new site
right now for futurefarmers, maybe it is new?
How did the Farmers style develop:
i really think my style developed parallel to my computer skills. I
always had visions in my head, but until i learned how to competently
use software, i couldn't get the images out. I think a lot of my style
is the product of the limitations of the software i use. For instance,
the 3d characters i make always have a wood-toy like quality when they
animate. this is a result of Infini-d not being the best software to
do 3d animation in. It is very labourious to get characters limns to
move smoothly. but i delt with it, and i actually like the motion i
get better than the seamless movement that comes with high end 3d software.
there is something imperfect about it that i like. i tend to like imperfections.
in fact i love people who have messed up teeth!
As one of the leading female designers on the web how
do you feel about the the male dominance that we see at the moment:
I don't feel adverse to the number of men. I don't like to think of
it as a 'MAN' / 'WOMAN' issue. I just find it strange that there are
not more ninja girls out there. I think the web lends a sort of gender
anonymity that should remedy this situation.
Do you think this had affected your designs:
NO.
Future Farmers inspires a lot of designers, where do
you guys seek inspiration:
i seek inspiration from my friends, architecture, but mostly from nature.
i like to look at movement and systems of movement/ organized movement.
my father was an industrial designer and spent his spare time painting
stripes and lettering on the sides of his tractors and his motorcross
bikes.
i really think he influenced me more than i know. In the 70's he painted
a huge red question mark on the hood of his yellow Chevy side step truck.
This really threw a loop into the little farming community we lived
in.
Do you have any new projects coming up soon that you can tell us about:
well we are finishing up Communiculture for Sydney. It is a project
we have been working on for over a year. I am really excited to get
it online and inline. I am also working on some clothing for year 2002-very
simple. I also have an exhibition in San Francisco this summer that
i am working towards.
Josh is working on THEY RULE- to be released next month. look for it!
I am working on a product/gadget to debut june 2002, but i think it
may be a one of a kind. :)
What do you know about Australian design/designers:
honestly, i don't know anything about australia. i met some nice folks
in hong kong that resonate with me: jade and andrew :)
Any final comments:
Art is a verb! Do it!