Name: TRONIC
Location: New York, USA
URLs: www.tronicstudio.com
Who is Tronic?
Tronic was founded by Jesse Seppi and Vivian Rosenthal in the summer
of 2001. We created the first joint thesis at Columbia University’s
Graduate Architecture School. Our thesis was a study on collapsing two
spaces, a physical space and a digital space, that existed in two distinct
locations to create a seamless single environment, called the Blue House.
This study into the simultaneity of physical and virtual space has permeated
and influenced the trajectory of our work since.
Your studio has a strong background in Architecture. What made
you move more in to a graphics base studio?
We are still to this day approached to be involved in various architecture
related projects. That said, we have become forever seduced by the image,
or more specifically, the idea of a spatial condition in motion.
What way does that background influence the studios work and
clients it leans towards?
Our architectural and spatial thinking and backgrounds definitely influence
our design. With each project we are looking to create an experience,
which is a very architectural approach, whether it be a broadcast spot,
a website or an installation. Many of our projects have a spatial element
to them. For instance, the BQSEA spot is an investigation into our surrounding
urban fabric and the Creative Review spot is about a person’s
interaction with the physical and digital space around them. Nikelab
approaches shoes as architecture…the layers of the shoe are revealed
in the same fashion as the layers of a building. Simply put, we have
been programmed to think in a 3D space. That has been very useful, like
breathing.
Tronic made an installation for the diesel denim gallery in
NYC-tell us about that?
The "The Retail Experiment" is an interactive video installation
created for the Diesel Denim Gallery in NYC. The show was curated by
Sebastien Agneessens of Formavision. (www.formavision.info) For the
installation we interviewed over 100 people, of all different ages,
asking them to recall one of their fondest memories. A morphing process
shows these people becoming younger and younger as they recount their
fond memory. In order to further engage the consumer we designed an
"atm" like booth that captured a shopper's photo as they signed
in to the Retail Experiment. Then, in real time, their image was incorporated
into the video projections and they too became part of the cycle and
were projected onto the walls of the gallery. Over 5000 images were
captured over the course of the month.3D space and architectural structures
have been used a lot in graphic/web design. People say putting 3d perspective
in your design always gives it more of an impact or makes it more in
depth either with type or shapes.
Do you think this is a vital tool to use in communicating the
message?
We have always designed with a third dimension in consideration. People
speak a lot about 2D vs. 3D but to us it is a personal decision and
neither approach is more or less appropriate in conveying a message.
How does your 3D environment NYC you live in influence your
work?
Living in NYC is like living eternally inside. There is no outside here.
All of the tall buildings keep you away from the sky and sun and fresh
air. Perhaps this is why we work so much, to escape the lack of outside
and nature. The computer, the screen itself, is a window into another
reality. It frames a world of potential, which is why we gravitate towards
it. The window frame, on the other hand, only points to what we already
know, the interior world of NYC. Our work often reflects our urban surroundings
(the BQSEA project) and interior spaces (Creative Review/Digital Remix).
Who are your main inspirations? / What are your influences?
Nature and robots and the duality between them are a huge source of
inspiration. Cyborgs excite us. Anything extremely beautiful, ugly or
violent is an influence. Some of us become inspired by strange moments
and strangers in and around New York. I once saw a giant man sleeping
on a bench who had spontaneously awakened and began to punch a billboard
promoting peace. That is a clear source of inspiration.
Do you think you are more human or robot?
A human is a robot, I am convinced. The question is causing me to malfunction.
Do you have any new projects coming up that you can tell us
about?
We’re working on two commercials for NEC. We just completed the
Choose or Loose spots for MTV and a bunch of work for Fuse. We’re
about to start on a very secretive motion capture project…this
is going to be groundbreaking…we’ll let you know when it’s
finished. And we recently finished art directing the Wired Magazine
technology conference called Nextfest. (www.nextfest.net) and created
an all CG piece for the Nike Speed campaign.
We have just updated our site www.tronicstudio.com where you can see
a lot of this recent work.
What do you know about Australian design/designers?
We know that there is a lot of interesting design coming out of Australia….
Thanks Tronic!