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GLEN MURPHY
Usability is not dead, it's never going to be dead - it's so multifaceted
and
universal that by its very nature, it can't die, no matter how many designers
fire silver anti-vampire bolts at certain people.
This tension between 'usability experts' and designers is borne out of
fanaticism from both camps - the self-proclaimed 'experts', eager to prove
their new religion, brandish 'authoritative' notes, decrying anything
which
conflicts with their view on 'how it should be done.' The designers cry
foul,
angered at the sudden encroachment upon what was once their exclusive
territory.
But this shouldn't be the case - usability is an integral part of the
design
process, it always has been - on the web, even if you can make pretty
pictures,
it doesn't mean squat if you don't know how to let people navigate to
those
pictures. Designers have learnt usability through time and experience.
All
these experts are doing is showing us the way, alerting us to potential
mistakes before we make them (and now that some sites cost over a million
dollars to build, we can't afford to learn by trial and error anymore.)
But
instead of swallowing our pride and accepting their words, we arrogantly
turn
up our noses at the insinuation that we need to be told what to do.
As someone who takes great interest in different
forms of interaction, I believe that the web's still too new and large
for usability to be qualified in such a simple, 400 page 'bible', and
so I believe that usability in its 'Jakob Nielsen Extremist Fad Franchise'-style
form will continue to exist for many years to come, which is little a
shame, as it's little more than hotair, wafting off a layer of redundant
words describing how to build for the lowest common denominator.
The book isn't geared towards designers, and therein lies the same problem
I've
spent the last three paragraphs unnecessarily repeating (guess this isn't
a
very usable theory :) - usability is being promoted as a separate branch
of the
development process, where currently, there are already too many branches
- we
have development and design, the backend and the frontend, and it's this
separation which is causing so many problems. We can't continue with our
current methods of building sites - we get designers to build pretty pictures
and menus, we get the developers to build fantastic database driven systems,
then we whack them both in the same directory and expect it to work.
And does it work? No, it often fails miserably, and as internet
companies around the world began to lose revenue due to user-unfriendly
pages,
usability came to the fore as a solution, except somewhere along the way,
some
people went a bit overboard and came out with self important comments
like:
"In the future, first of all, websites will be designed by my guidelines
...
for the simple reason that if they don't, they are dead." - Jakob
Nielsen.
Ignore it.
I guarantee you that there are usability experts out there who hate Jakob
and
his over rampant ego, who believe that he's destroying whatever credibility
usability has. Please, for the love of god, don't base your stereotype
of
usability experts on him; he's an aberration. Closing your mind only makes
you
as bad as him.
Usability is new to the web, the web is new to usability, let the kinks
iron
themselves our before we start baying for blood, lets mold usability into
something we want it to be, rather than bitching and moaning at it until
it
grows into something immoveable, bitter and wrong.
Regards,
Glen Murphy ::
Design Lab: http://glenmbox/
sausage internal]
Kaput.org: http://kaput.org/
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AARON HARPER
Usability©
By Aaron Harper
For "Theory" on Designiskinky.net
Instinct
Personal instinct distinguishes how useable a website is.
The usability of a website or navigation should be taken into account
when the project is in the design stage. The designer should be asking
him/herself "who is my target audience?".
A website for public consumption, like a commercial site, should have
an instinctive usability to someone who isnt used to features outwith
the norm.
If the site is aimed at the new media or design world, then the sky is
the limit. The website can afford to be much more exploratory and less
obvious, yet still instinctive to the target audience.
Navigation or features should not be so obscure that the page has to include
instructions or a demonstration. I like to see minimal things that are
not obvious, yet your mind unconsciously spots them and you know what
to do or where to go.Should I stay or should I go?
I find myself tiring quickly when I come across a site that involves dragging
something into another to activate changes. What seems to be a novelty
on the homepage soon becomes tedious on lower levels.
More often than not, sites that have a challenging usability factor don't
have the content within to sustain the user's interest enough to explore
the site further.
The magnetic and interest qualities of a website are decided in the user's
mind within 30 seconds of them opening the homepage. If they cant
get to grips with the navigation or are bombarded with so much that they
become confused, will they stay? Probably not.
Mind you, every now and then, a site will come along and it will go against
exactly what I just said.
These are the sites that grab our attention, make us sit back from our
monitor and pause in awe.
Sites like Yugop, which inspire the creative minds of both designers and
developers. Innovative navigation ideas and interactive toys to keep you
amused for most of your lunch hour. Mind you, saying that, I remember
tiring of having to waggle the mouse to reveal streams of text on the
site.
I have to admit, even the likes of K10k doesnt inspire me to delve
further because a fear of getting lost. I mostly use k10k for their news
and reviews, probably logging on five or six times a day.
C*nted
When I'm designing a site, I always consider navigation, usability and
the design at the same time. Whether it's a project at work or a personal
site like konspiracy or cunted.
A lot of designers tend to design how a site will look first and the navigation
takes back pew. Sometimes, not even tackling the navigation until the
site is in the hands of the developer/author.
If the designer isn't involved with the building of the site, he/she should
discuss options or ideas with the person/people who will be. More often
than not, they can throw in new ideas or suggest 'toys' they have been
developing. Authors like their fun too.
Criticism
The best test of usability is to get someone who isn't involved with the
project. They can cast a fresh eye over the work and usually point out
things that have been overlooked.
If someone who isn't a designer or author casts judgement on any of my
work or points out faults, I don't take it as an insult, I'll take it
as a point to ponder and probably resolve.
I have had a lot of positive feedback about the simplicity of design and
usability of i.am/cunted. This site was dreamt up in a day and was built
over a weekend. The navigation was born from a JavaScript source online
which made me stop and think "nice and simple". The design side
of the site just basically reflected the simplicity of the site and the
functions needed.
No clutter, no fuss, no bright colours or distractions and arial.Conclusion?
I hope this has been an informative read, Ive just been sitting
typing whatever's been coming into my head while supping a beer. If you
oppose my views, or if youre with them, I have hopefully provoked
some new trains of thought.
aaron harper
http://www.konspiracy.co.uk
http://i.am/cunted
designer / author
at www.blackid.com
THOMAS BRODAHL
"Is Usability Dead?"
Lets start out by defining what we understand as usability. For my purposes,
I will limit my comments on usability to that which pertains to the internet.
Usability is the measurment of how well the user interacts with and navigates
a website. Although there is a wide range of usability levels, I feel
it is safe to say that all webpages are usable in some way, shape, or
form.
If usability was dead, you would not be reading this page, you would not
be online, the web would not exist without usability. Anything that triggers
a reaction from the user is usable. But as with anything, there are different
levels of achievment within the confines of usability.
Navigational systems and user interfaces may change, but usability will
always be maintained. Jakob Nielsen dictates that usability is at its
maximum when we stick to designs and interfaces that resemble yahoo and
amazon. This may be correct for websites targetting first-time users,
but more and more people are moving into their fourth, fifth, sixth year
of using the internet.
As people continue to become educated in the advancement of online communication,
designs will push the envelope further, developing new and interesting
methods of user interaction. People are smart, they can handle change,
they learn, they adapt. 30 years ago, the remote for your Television had
1 button, now it has 60. People have grown with the technology, and will
continue to do so as technology advances. New experiences, new ways of
presenting them, and new levels of understanding from users will continue
to make usability more sophistocated. We are in the fetal stages, looking
to evolve into a full grown industry. It just takes time..
Thomas Brodahl
- Surfstation
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